# What is the Attribute?

### **【Attribute Introduction】**

Total six attributes featured in the game: Intelligence, Physique, Family, Charm, Delight and Age.

The initial attribute value has a total of 20 points, and only 4 attributes would be assigned: Intelligence, Physique, Family, and Charm, each of which can be set from 0-10 points.

The level of attributes affects the events experienced by the player in the game life. And special events will make the attribute value change during the game, determining the final survival time.

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**Intelligence (INT):** Representing the intelligence of the character, **the higher points the easier that better events occur, which may increase the chances of survival!**

**Physique (PHY):** Representing the physical condition of the character, the higher points the more likely survive in emergencies, **which may increase the chances of survival!**

**Family (FAM):** Representing the level of household wealth of the character, the higher points the better start for the game, and better events occur.

**Charm (CHA):** Representing the popularity of the character, the higher points the easier that better events occur.

**Delight (DEL):** The initial point is 5 and cannot be set. Any events occur in the game could affect the value, the higher point of a certain attribute, the easier that the events occur that can help increasing the Spirit, **which may increase your chances of survival!**

**Age (AGE):** Age increases as you click on events. Player would reach **Life Nodes** at certain ages, allowing them to claim reward to end life, continue or mint Life Node Card.

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### **【How to allocate the Initial Attribute】**

Effective use of initial attributes may greatly increase the chance of survival. It is important to use the attributes reasonably.

1\. Pull back and forth to increase/decrease the point of the attribute.

2\. Assignment completed and click **\[Start My Life]**.

<div align="left"><img src="/files/12TE3dDCpT9x2tWi0yYQ" alt=""></div>


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